An Introduction to Extended Reality

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XR is the catch-all term for Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). XR technologies are digital platforms that can enhance, extend, or even supplant the material reality in front of your eyes. This capability makes XR technologies the most significant learning technology to emerge since the advent of learning management systems. Recent research into the application of XR technologies in higher education has shown that the immersive and interactive learning experiences those technologies provide can increase student motivation and engagement, enhance student learning outcomes, and provide opportunities for experiential learning. In this session, we’ll share use cases from education and various industries to show how XR technologies can be leveraged for learning, especially in remote teaching contexts.

Intended Learning Outcomes (ILOs)
By the end of this session, you should be able to:
summarize the differences between VR, AR, and MR
identify types of VR (360 video, 3D, and social applications)
describe XR examples from education and industry (use cases)
explain why you would want to use XR technologies (affordances)
reflect on applications of XR for teaching and learning in your classroom
identify challenges of implementing XR technologies

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