AUGMENTED REALITY IN EDUCATION

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Augmented reality has power to change how we use computers. Augmented reality makes the impossible possible and its potential in education is just beginning. Augmented reality interfaces offer seamless interaction between the real and virtual worlds. Using augmented reality systems, learners interact with the 3D information, objects and events in a natural way.

The educational experience offered by Augmented Reality is different for a number of reasons as Mark Billinghurst (2002) mentioned:
# Support of seamless interaction between real and virtual environments
# The use of a tangible interface metaphor for object manipulation
# The ability to transition smoothly between reality and virtuality

It is essential to coordinate a team of specialist to possible augmented reality solution in educational issues. In order to achieve realistic solutions we need to design and coordinate multi-disciplinary research project to enhance content and environments.
Educators must work with researchers to develop augmented reality interfaces. Software and hardware technologies play an important and key role to produce augmented reality applications.

There are engineers, who can design different augmented reality environments. However for learning, in educational technology field, there is a big need for instructional designers, who can design learning activities for augmented reality.

References:
Kesim, Mehmet & Ozarslan, Yasin. (2012). Augmented Reality in Education: Current Technologies and the Potential for Education. Procedia – Social and Behavioral Sciences.
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P.S. This video is created as an assignment of the “Educational Technology”, submitted to Prof. Harjeet Kaur Bhatia, Department of Educational Studies, Jamia Millia Islamia, New Delhi, India

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