Virtual Reality, Augmented Reality, Mixed Reality, Extended Reality

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Full title: “Virtual Reality, Augmented Reality, Mixed Reality, Extended Reality – what you need to know and why you need to know it! – Part 2!”

In 2018 we presented practical examples of 3D/VR in the academy. One year later and momentum has grown. Our update will cover the likely impact of the OpenXR standard, the recent IMLS symposium series, recently released hardware, and new applications in public and academic libraries as well as departmental initiatives. As before we’ll provide a basic grounding in 3D/VR and related areas, showing what it is and why it’s important to libraries.

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